> ## Documentation Index
> Fetch the complete documentation index at: https://docs.gameboost.com/llms.txt
> Use this file to discover all available pages before exploring further.

# League of Legends Boosting Terms

## 1. Win Boosting Rules

* Every **loss adds +1** to the win requirement; every **win subtracts -1**.
* If the User is promoted to a higher division during the service, **pricing may be adjusted** accordingly.
* During an order if the partner is **involuntarily autofilled** into a role which is not selected. A win (Double LP gain) **subtracts -2 wins**, while a loss (No Lp loss) **does not affect** the overall net win count.

### Additional Conditions

* **Low KDA in Duo Boosting**: If your KDA is low or you exhibit toxic behavior, your service may be converted to Solo Boosting. You’ll be notified and given **48 hours** to accept the change.
* If your account is detected to be in **smurf queue** or has **significantly higher MMR** than the visible/selected rank (e.g., your rank is Emerald IV, but your MMR is Diamond I), the **Service Provider reserves the right to adjust the order** accordingly.
  * This may involve converting the order to a **Division Boost** or changing the **win count/price**, depending on the actual MMR.
  * For example, if you purchase **5 Emerald IV net wins**, but your account performs at a **Diamond I MMR**, the service may need to be adjusted to match the true difficulty and time required to complete it.
    This policy ensures fairness to the Selling User (booster), who must invest additional effort and skill when facing much stronger opponents due to inflated MMR
* **Unclaimed Orders**: If no booster picks up your order within **48 hours**, the Service Provider can change your order’s options and assign a booster.

## 2. Special Terms for Master Tier and Above

For accounts in **Master Tier or higher**, win boosting is fulfilled based on the **LP gain equivalent** to the number of purchased wins multiplied by the average LP gain in that tier (Example: 1 win = 20lp, which means 100lp gain equals 5 Net Wins).

## 3. User Activity During Boosting

* **Ranked Queue Participation**: If you play ranked games during an ongoing boost and your LP falls below what the booster left, you will be **financially responsible** for the difference.
* You may continue to play other game modes during boosting, but **not in the same ranked queue** that is being boosted.

## 4. Placement Matches Compensation

* The Service Provider guarantees at least a **70% win rate** for **3 or more placement matches**.
* For 5 placement matches If the win rate is below 70%, you’ll receive **1 free Division Boost** as compensation.
* For 4 and fewer placement matches, compensation is given in the form of **Win Boosting games equal to the number of losses**.

## 5. Net Win Orders (Diamond IV+)

For **Net Win Boosting orders at Diamond IV or higher**, an important adjustment applies:

* If the **User is promoted** during the service and there is **more than 1 win remaining**, **1 win will be deducted** from the remaining total.
* This deduction is due to the **price difference** between divisions, as higher divisions cost more per win, and this rule balances the value between the paid service and actual service delivered.

## 6. Duration and Validity of Agreements

The agreement between you and the Service Provider remains valid until the purchased boost is successfully delivered.

The Service Provider may terminate the agreement if:

* The User is inactive or unresponsive for over **90 days**.
* Required information is not provided within 90 days.
* The User breaches the website's general terms and conditions.
